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Surgery port from Delta-V #1272
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* add breathing immunity and organ status effects * they did surgery on a fish * fix error for installing parts on non-humanoids --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* full fucking send * ope forgot to remove the EE scripts * fix test * fix shitcode fail * DELTA THAT VALUE IS NULLABLE * whoopsie daysie * fixed???
* allow cloning living people * fix client --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* fix borg limbs * 25% speed boost * add container automatically i hope --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
feat(shitmed): add surgery popups
* full fucking send * ope forgot to remove the EE scripts * fix test * fix shitcode fail * DELTA THAT VALUE IS NULLABLE * whoopsie daysie * fixed??? * chat is this real * bugfixes * more bugfixes * goobmed
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <@deltanedas:kde.org>
…ce-wizards#2844) * Filter autodoc to only show surgeries relevant for selected part * remove deltav comments Signed-off-by: deltanedas <[email protected]> --------- Signed-off-by: deltanedas <[email protected]> Co-authored-by: deltanedas <[email protected]> (cherry picked from commit c996ac78f1b56bb77046be9c27306bc02a19a153)
(cherry picked from commit 64565ba4f722ff0b4a7c738d163598b3b30e3c8f)
…ards#2761) * Use required number of legs to determine if standing fails * Add check to TryStandUp which validates if an entity can even get up (cherry picked from commit e81b0411b74a1eae6bd029727d97cb6dac2bf8e5)
It's Open. |
* slight buff to burn and brute repair * learning to read ops Signed-off-by: Lyndomen <[email protected]> --------- Signed-off-by: Lyndomen <[email protected]> (cherry picked from commit df99de1695603765a71851ee26f1253402086a59)
* Grabbag of fixes for sanitation - poison is now bounded - parts can now take poison damage to indicate something going wrong on that part - steps overall dirty the tools slower - steps deal 1 poison as a base, not 2 - cross contamination is now more of a concern * Grrr kitten... put on your uniform... NOW! Signed-off-by: deltanedas <[email protected]> --------- Signed-off-by: deltanedas <[email protected]> Co-authored-by: deltanedas <[email protected]> (cherry picked from commit 7a245b1a21a972ec21ae3ee5c57f371c58e9122c)
2 tasks
PR limbo can go, since this is having work to be reviewed |
It was either removing scale here, or in the code-behind. The code-behind's value is correct (3 instead of 2.5) so I opted to keep that one (cherry picked from commit 94109a728ea1bfa792373de400a9c750c4e2111a)
…pace-wizards#2933) (cherry picked from commit d0da90fa2e9d1e7af03728a1d672eff5e6f914f4)
* slip time * Update cybernetic.yml Signed-off-by: Lyndomen <[email protected]> --------- Signed-off-by: Lyndomen <[email protected]> (cherry picked from commit 6ad11dfc2720ec6ded26b5b631b4764f2597a5eb)
…to have different handles
# Conflicts: # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Server/_Goobstation/Changeling/ChangelingSystem.Abilities.cs # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml
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Ports #2542 (and other surgery prs) from Delta-V and MULTIPLE fixes and additons over time. I recommend reading commits for an extensive list of additions.
A LOT was changed backend wise for this PR, specifically on OUR species. Notably, gray organs have sadly been moved to the human placements, because otherwise surgery doesnt work properly :c Also lots of simplifying for species files, and completely refactors how decapoids get their claws (no longer a loadout!!)
THIS PR IS MASSIVE!! And requires someone to review it well, please examine it closely
Changelog
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